/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.godotengine.godot.input;

import android.content.Context;
import android.os.Handler;
import android.view.InputDevice;
import android.view.MotionEvent;

public interface InputManagerCompat {
	/**
	 * Gets information about the input device with the specified id.
	 *
	 * @param id The device id
	 * @return The input device or null if not found
	 */
	public InputDevice getInputDevice(int id);

	/**
	 * Gets the ids of all input devices in the system.
	 *
	 * @return The input device ids.
	 */
	public int[] getInputDeviceIds();

	/**
	 * Registers an input device listener to receive notifications about when
	 * input devices are added, removed or changed.
	 *
	 * @param listener The listener to register.
	 * @param handler The handler on which the listener should be invoked, or
	 *            null if the listener should be invoked on the calling thread's
	 *            looper.
	 */
	public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
			Handler handler);

	/**
	 * Unregisters an input device listener.
	 *
	 * @param listener The listener to unregister.
	 */
	public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);

	/*
	 * The following three calls are to simulate V16 behavior on pre-Jellybean
	 * devices. If you don't call them, your callback will never be called
	 * pre-API 16.
	 */

	/**
	 * Pass the motion events to the InputManagerCompat. This is used to
	 * optimize for polling for controllers. If you do not pass these events in,
	 * polling will cause regular object creation.
	 *
	 * @param event the motion event from the app
	 */
	public void onGenericMotionEvent(MotionEvent event);

	/**
	 * Tell the V9 input manager that it should stop polling for disconnected
	 * devices. You can call this during onPause in your activity, although you
	 * might want to call it whenever your game is not active (or whenever you
	 * don't care about being notified of new input devices)
	 */
	public void onPause();

	/**
	 * Tell the V9 input manager that it should start polling for disconnected
	 * devices. You can call this during onResume in your activity, although you
	 * might want to call it less often (only when the gameplay is actually
	 * active)
	 */
	public void onResume();

	public interface InputDeviceListener {
		/**
		 * Called whenever the input manager detects that a device has been
		 * added. This will only be called in the V9 version when a motion event
		 * is detected.
		 *
		 * @param deviceId The id of the input device that was added.
		 */
		void onInputDeviceAdded(int deviceId);

		/**
		 * Called whenever the properties of an input device have changed since
		 * they were last queried. This will not be called for the V9 version of
		 * the API.
		 *
		 * @param deviceId The id of the input device that changed.
		 */
		void onInputDeviceChanged(int deviceId);

		/**
		 * Called whenever the input manager detects that a device has been
		 * removed. For the V9 version, this can take some time depending on the
		 * poll rate.
		 *
		 * @param deviceId The id of the input device that was removed.
		 */
		void onInputDeviceRemoved(int deviceId);
	}

	/**
	 * Use this to construct a compatible InputManager.
	 */
	public static class Factory {
		/**
		 * Constructs and returns a compatible InputManger
		 *
		 * @param context the Context that will be used to get the system
		 *            service from
		 * @return a compatible implementation of InputManager
		 */
		public static InputManagerCompat getInputManager(Context context) {
			return new InputManagerV16(context);
		}
	}
}
